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 Daedalus R12

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chiacho




Posts : 6
Join date : 2007-09-30

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PostSubject: Daedalus R12   Daedalus R12 Icon_minitimeSun Sep 30, 2007 11:45 pm

Daedalus R12

[!] Fixed issue preventing Goldeneye from being loaded.

[!] Fixed dynarec for Goldeneye.

[!] Fixed dynarec for Super Smash Bros.

[!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.

[!] Fix TexRect instructions with negative s/t components.

[!] Fixed the HUD in Mario 64 (broken in R11.)

[!] Fixed lights in F3DEX2 microcodes.

[+] Correctly implement instruction fetch exceptions, improving compatibility.

[+] Improved floating point compatibility.

[+] Correctly handle mask_s/mask_t tile values.

[+] Implemented a few custom blend modes.

[+] Screenshots just cover visible viewport.

For v1.00 Firmware

For v1.50+ Firmware
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Jessev22
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PostSubject: Daedalus   Daedalus R12 Icon_minitimeTue Nov 27, 2007 4:50 pm

Where do you download the original and what is the required to download it.
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